OGL Engine
1.2.0-dev
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Here is a list of all class members with links to the classes they belong to:
- i -
ICamera() :
Engine::Scene::ICamera
id :
Engine::ECS::Parent
ids :
Engine::ECS::Children
IniParser() :
Engine::Utils::IniParser
Init() :
Engine::Audio::AudioManager
,
Engine::Input::InputManager
initialOpacity :
Engine::Graphics::Particle
InputManager() :
Engine::Input::InputManager
Instance() :
Engine::Core::Logger
Intersects() :
Engine::Physics::AABB
isAffectedByGravity :
Engine::Physics::Rigidbody
isBounceable :
Engine::Physics::Rigidbody
IsHeld() :
Engine::Input::KeyState
IsJustPressed() :
Engine::Input::KeyState
IsJustReleased() :
Engine::Input::KeyState
isKinematic :
Engine::Physics::Rigidbody
IsPaused() :
Engine::ECS::System
IsPlaying() :
Engine::Graphics::SpriteAnimator
IsPressed() :
Engine::Input::KeyState
IsReleased() :
Engine::Input::KeyState
IsRotated() :
Engine::Scene::Transform
isSleeping :
Engine::Physics::Rigidbody
isTrigger :
Engine::Physics::BoxCollider
,
Engine::Physics::ColliderRecord
IsValid() :
Engine::ECS::Entity
IsValidEntity() :
Engine::ECS::Registry
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1.14.0