OGL Engine 1.2.0-dev
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#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <ostream>
#include "../ecs/component.hpp"
#include "../ecs/hierarchy.hpp"
Go to the source code of this file.
Classes | |
struct | Engine::Scene::Transform |
Cette structure de donnée permet la gestion d'une entité dans l'espace. More... |
Namespaces | |
namespace | Engine |
namespace | Engine::Scene |