OGL Engine 1.2.0-dev
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transform.hpp File Reference
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <ostream>
#include "../ecs/component.hpp"
#include "../ecs/hierarchy.hpp"

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Classes

struct  Engine::Scene::Transform
 Cette structure de donnée permet la gestion d'une entité dans l'espace. More...

Namespaces

namespace  Engine
namespace  Engine::Scene