#include <camera.hpp>
◆ Camera2D()
Engine::Scene::Camera2D::Camera2D |
( |
int | width, |
|
|
int | height ) |
◆ GetProjectionMatrix()
glm::mat4 Engine::Scene::Camera2D::GetProjectionMatrix |
( |
| ) |
const |
|
overridevirtual |
◆ GetViewMatrix()
glm::mat4 Engine::Scene::Camera2D::GetViewMatrix |
( |
| ) |
const |
|
overridevirtual |
◆ LerpPosition()
void Engine::Scene::Camera2D::LerpPosition |
( |
glm::vec2 | targetPos, |
|
|
float | duration = 1.0f ) |
◆ OnUpdate()
void Engine::Scene::Camera2D::OnUpdate |
( |
float | deltaTime | ) |
|
|
overridevirtual |
The documentation for this class was generated from the following files: