OGL Engine
1.2.0-dev
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obb.hpp
Go to the documentation of this file.
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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namespace
Engine::Physics
{
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struct
OBB
{
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glm::vec3
center
;
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glm::vec3
axes
[3];
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glm::vec3
halfExtents
;
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OBB
(glm::vec3 pos, glm::vec3 size, glm::quat rot) {
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center
= pos;
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halfExtents
= size * 0.5f;
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glm::mat3 rotMat = glm::mat3_cast(rot);
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// Chaque colonne de rotMat est un axe local unitaire
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axes
[0] = rotMat[0];
// X local
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axes
[1] = rotMat[1];
// Y local
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axes
[2] = rotMat[2];
// Z local
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}
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};
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}
Engine::Physics
Definition
aabb.hpp:10
Engine::Physics::OBB::halfExtents
glm::vec3 halfExtents
La moitié de la distance sur laquelle chaque axe s'étend.
Definition
obb.hpp:24
Engine::Physics::OBB::axes
glm::vec3 axes[3]
Les 3 axes XYZ orientés de la box.
Definition
obb.hpp:22
Engine::Physics::OBB::center
glm::vec3 center
La position centrale de l'OBB.
Definition
obb.hpp:20
Engine::Physics::OBB::OBB
OBB(glm::vec3 pos, glm::vec3 size, glm::quat rot)
Construit une nouvelle OBB.
Definition
obb.hpp:33
physics
obb.hpp
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