OGL Engine
1.2.0-dev
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
BLACK :
Engine::Utils::Colors
BLUE :
Engine::Utils::Colors
COLLISION_EXPIRE_THRESHOLD :
Engine
CYAN :
Engine::Utils::Colors
FIXED_STEP_FRAMERATE :
Engine
font :
Engine::Defaults
GlobalEventDispatcher :
Engine::Core
GREEN :
Engine::Utils::Colors
MAGENTA :
Engine::Utils::Colors
MAX_ENTITIES :
Engine
MAX_PHYSICS_ITERATIONS :
Engine
nextComponentTypeId :
Engine::ECS
PHYSICS_DAMPING_FACTOR :
Engine
PHYSICS_SLEEP_SPEED_THRESHOLD :
Engine
PHYSICS_SLEEP_TIME_THREHSOLD :
Engine
PHYSICS_UNITS_PER_METER :
Engine
RED :
Engine::Utils::Colors
shader :
Engine::Defaults
SPATIAL_HASH_CELL_SIZE :
Engine
textShader :
Engine::Defaults
texture :
Engine::Defaults
WHITE :
Engine::Utils::Colors
YELLOW :
Engine::Utils::Colors
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