OGL Engine 1.2.0-dev
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resourcemanager.hpp File Reference
#include <iostream>
#include <unordered_map>
#include <engine/core/pakfile.hpp>
#include <engine/graphics/texture.hpp>
#include <engine/graphics/shader.hpp>
#include <engine/ui/font.hpp>
#include <engine/audio/audiomanager.hpp>
#include <engine/audio/sound.hpp>

Go to the source code of this file.

Classes

class  Engine::Utils::ResourceManager
 La classe resource manager permet la gestion de fichiers .pak de façon statique pour donner accès de manière globale aux assets. More...

Namespaces

namespace  Engine
namespace  Engine::Utils