OGL Engine 1.2.0-dev
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#include <iostream>
#include <unordered_map>
#include <engine/core/pakfile.hpp>
#include <engine/graphics/texture.hpp>
#include <engine/graphics/shader.hpp>
#include <engine/ui/font.hpp>
#include <engine/audio/audiomanager.hpp>
#include <engine/audio/sound.hpp>
Go to the source code of this file.
Classes | |
class | Engine::Utils::ResourceManager |
La classe resource manager permet la gestion de fichiers .pak de façon statique pour donner accès de manière globale aux assets. More... |
Namespaces | |
namespace | Engine |
namespace | Engine::Utils |