OGL Engine 1.2.0-dev
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This is the complete list of members for Engine::Graphics::SpriteAnimator, including all inherited members.
AddAnimation(const std::string &name, const SpriteAnimation &animation) | Engine::Graphics::SpriteAnimator | |
Component()=default | Engine::ECS::Component | |
enabled | Engine::ECS::Component | |
GetAnimation(const std::string &name) | Engine::Graphics::SpriteAnimator | |
GetApp() const | Engine::ECS::Component | inline |
GetCurrentAnimationName() const | Engine::Graphics::SpriteAnimator | |
GetCurrentFrame() const | Engine::Graphics::SpriteAnimator | |
GetEntity() const | Engine::ECS::Component | inline |
GetRegistry() const | Engine::ECS::Component | inline |
GetScene() const | Engine::ECS::Component | inline |
IsPlaying() const | Engine::Graphics::SpriteAnimator | |
Play(const std::string &name, bool resetIfSame=false) | Engine::Graphics::SpriteAnimator | |
SetEntity(Entity e) | Engine::ECS::Component | inline |
Stop() | Engine::Graphics::SpriteAnimator | |
Update(float dt) | Engine::Graphics::SpriteAnimator |