OGL Engine 1.2.0-dev
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Engine::Graphics::Shader Member List

This is the complete list of members for Engine::Graphics::Shader, including all inherited members.

Bind() constEngine::Graphics::Shader
BuildFromFiles(const std::string &vertexPath, const std::string &fragmentPath)Engine::Graphics::Shader
BuildFromSource(const char *vertexSource, const char *fragmentSource)Engine::Graphics::Shader
GetID()Engine::Graphics::Shaderinline
SetBool(const std::string &name, bool val)Engine::Graphics::Shader
SetFloat(const std::string &name, float val)Engine::Graphics::Shader
SetInt(const std::string &name, int val)Engine::Graphics::Shader
SetMat4(const std::string &name, const glm::mat4 &mat)Engine::Graphics::Shader
SetVec2(const std::string &name, const glm::vec2 &vec)Engine::Graphics::Shader
SetVec3(const std::string &name, const glm::vec3 &vec)Engine::Graphics::Shader
SetVec4(const std::string &name, const glm::vec4 &vec)Engine::Graphics::Shader
Shader(const std::string &vertexPath, const std::string &fragmentPath)Engine::Graphics::Shader
Shader(const char *vertexSource, const char *fragmentPath)Engine::Graphics::Shader
Shader()Engine::Graphics::Shader
~Shader()Engine::Graphics::Shader