OGL Engine 1.2.0-dev
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This is the complete list of members for Engine::Scene::Transform, including all inherited members.
Component()=default | Engine::ECS::Component | |
enabled | Engine::ECS::Component | |
GetApp() const | Engine::ECS::Component | inline |
GetEntity() const | Engine::ECS::Component | inline |
GetLocalMatrix() const | Engine::Scene::Transform | |
GetRegistry() const | Engine::ECS::Component | inline |
GetScene() const | Engine::ECS::Component | inline |
GetWorldMatrix() const | Engine::Scene::Transform | |
GetWorldPosition() const | Engine::Scene::Transform | |
GetWorldRotation() const | Engine::Scene::Transform | |
GetWorldScale() const | Engine::Scene::Transform | |
IsRotated() | Engine::Scene::Transform | |
position | Engine::Scene::Transform | |
Rotate(const glm::vec3 &axis, float angleRadians) | Engine::Scene::Transform | |
Rotate2D(float angleRadians) | Engine::Scene::Transform | |
rotation | Engine::Scene::Transform | |
scale | Engine::Scene::Transform | |
SetEntity(Entity e) | Engine::ECS::Component | inline |
SetRotation2D(float angleRadians) | Engine::Scene::Transform | |
Translate(const glm::vec3 &offset) | Engine::Scene::Transform | |
Translate(const glm::vec2 &offset) | Engine::Scene::Transform |