OGL Engine 1.2.0-dev
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This is the complete list of members for Engine::Graphics::Material, including all inherited members.
Bind() const | Engine::Graphics::Material | |
color | Engine::Graphics::Material | |
GetUniform(const std::string &name) const | Engine::Graphics::Material | |
Material(Texture *texture=Defaults::texture, Shader *shader=Defaults::shader) | Engine::Graphics::Material | |
SetUniform(const std::string &name, const UniformValue &value) | Engine::Graphics::Material | |
shader | Engine::Graphics::Material | |
texture | Engine::Graphics::Material |